Goblin Camp Shoot-Out
Setup:
Have the person that you are playing against pick out
a 100 point army without knowing what he/she is
going up against.
Layout:
This scenario was designed with hexes (12" across), but you can modify it to accomodate your own terrain needs. You may not move on the white.
Plot:
You have stumbled upon a goblin
encampment on the top of a small plateau. In a cage
to one side of the camp, you see that the goblins have
encountered, and captured, a krugg thug (***). The
goblins return to their camp and spot you, not too
happy about it. Goblins get first move because of the
surprise.
Goblin Army
*** crusher
** goblin cannibal (2)
* goblin cannibal
* goblin archer
* ankhar archer
** goblin grenadier
Gameplay:
If a goblin is touching the krugg thug for one full
turn, the cage is considered unlocked and the
confused mage spawn will fight for whoever frees it.
If the opposing player manages to capture a goblin,
he/she can bring it into base contact for 2 full
turns and have the krugg thug fight on their side.
Make sure that the opposing player does not know
that they are up against goblins, they might use
invulnerability or other such strengths against the
midgets. (this is why the crusher is included, or the
krugg can get past most defenses). Its a fight to the
death, you may not leave the plateau
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