Free Web Hosting Provider - Web Hosting - E-commerce - High Speed Internet - Free Web Page
Search the Web


MagePage Scenarios

Home | Photos | Scenarios | Armies | Terrain | Links

Goblin Camp Shoot-Out

Setup:
Have the person that you are playing against pick out a 100 point army without knowing what he/she is going up against.

Layout: This scenario was designed with hexes (12" across), but you can modify it to accomodate your own terrain needs. You may not move on the white.


Plot:
You have stumbled upon a goblin encampment on the top of a small plateau. In a cage to one side of the camp, you see that the goblins have encountered, and captured, a krugg thug (***). The goblins return to their camp and spot you, not too happy about it. Goblins get first move because of the surprise.

Goblin Army
*** crusher
** goblin cannibal (2)
* goblin cannibal
* goblin archer
* ankhar archer
** goblin grenadier


Gameplay:
If a goblin is touching the krugg thug for one full turn, the cage is considered unlocked and the confused mage spawn will fight for whoever frees it. If the opposing player manages to capture a goblin, he/she can bring it into base contact for 2 full turns and have the krugg thug fight on their side. Make sure that the opposing player does not know that they are up against goblins, they might use invulnerability or other such strengths against the midgets. (this is why the crusher is included, or the krugg can get past most defenses). Its a fight to the death, you may not leave the plateau